GENERAL RULES

    • The Ironwood Games are a safe and welcoming event for those of all backgrounds, cultures, religions, gender, knowledge, and experience.

    • Whether you're attending the Ironwood Games as a spectator, volunteer, or competitor, our commitment is to make this event safe and enjoyable for all.

    • Respect for one another and the Ironwood Games including its equipment, trees, and staff should always be maintained. Kindness and civility make the world a better place.

    • Competitors and volunteers shall verify their registration, sign a waiver of liability, and obtain a wristband for their respective role, to be worn for the duration of the Ironwood Games.

    • Competitors and event staff shall not be under the influence of drugs and/or alcohol at any time during, nor shall drugs and/or alcohol be brought onto the premises of the Ironwood Games.

    • Use of drugs and/or alcohol will result in immediate disqualification and removal of the individual from participation in the Ironwood Games.

    • Applicable personal protective equipment (PPE) shall be worn at all times when inside an event area.

    • Spectators under the age of 18 shall be accompanied by a parent or guardian.

    • Firearms and/or other dangerous weapons including swords, katanas, stun guns, tasers, etc. shall not be permitted at the event.

    • In the event of severe weather, the Head Judges will suspend all event activities until the weather threat has passed.

    • In the event that the weather threat will not pass for the duration of the event, the Ironwood Games may be canceled.

    • In the event that the Ironwood Games are canceled, competitor fees (if applicable) will be refunded within 7 days of the cancellation.

    • The Ironwood Games and its related organizers and sponsors are not responsible for the cost of lodging, travel, or any other expenses or costs incurred associated with the attendance of this event.

    • Competitors shall wear the assigned and provided event competitor shirt.

    • Competitors shall wear long pants and closed-toe shoes.

    • Competitors will receive a meal ticket to be redeemed at any of the food vendors at the event. Ticket does not have a cash value.

    • Competitors shall attend all mandatory meetings. Exceptions may be made only with the approval of a Head Judge.

    • Competitors shall bring any questions regarding event rules to the attention of the event head judge. This will ideally take place during the orientation/walk-through of the events, to benefit all of the competitors and volunteers involved.

    • Competitors shall wear head and eye protection, at minimum, during each event. Any additional PPE required to complete the event will be listed in the rules for each individual event.

    • Competitors shall report to each event with the PPE and personal equipment required to complete the event. Equipment provided by the Ironwood Games may augment equipment provided by competitors.

    • Event judges may impose a penalty or disqualify any team that displays inappropriate, unprofessional, or unsportsmanlike behaviors and/or engages in any unsafe acts.

    • Teams may lodge an official appeal of the penalty or disqualification with a Head Judge. The ruling determined by the Head Judges shall be recorded in the official Ironwood Games scoring sheet.

    • Air horns shall be used to indicate the start and stop of each event. Whistles shall be used to indicate a potential emergency situation.

    • Personally supplied protective equipment must meet current ANSI Z133 safety standards.

    • Electronic devices may not be utilized as hearing protection.

    • Four registered competitors form a team. Each team will work together throughout the competition.

    • Each team is scored and ranked as a whole.

    • Scoring concerns should be officially and respectfully lodged with a Head Judge. The ruling determined by the Head Judge shall be recorded in the official Ironwood Games scoring sheet.

    • No team can register a negative score.

    • All scoring will be recordied in the official Ironwood Games scoring sheet as given in the following example: 3m12s for a competitor time of 3 minutes & 12 seconds.

    • In the event that two teams achieve the same time score for an event that uses a time gradient, the team that first received the time shall be awarded the higher number of points.

    • The team that received the time later shall be awarded the next line lower of points in the scoring gradient.

    • Volunteers shall wear appropriate ANSI Z133 PPE including a helmet, safety glasses, hearing protection (when applicable), closed-toe shoes and long pants, when inside the event areas.

    • Volunteers shall wear the assigned and provided event volunteer shirt.

    • Volunteers will be provided with a meal ticket to be redeemed at any of the food vendors at the event. Tickets do not have a cash value.

    • Personal protective equipment (PPE) and climbing gear inspection will take place before any Ironwood Game events begin, for both volunteers and competitors.

    • More information on PPE and climbing gear inspection will be made available on the first day of the event.

    • Limited replacement equipment may be available, if a competitor or volunteer should need a replacement after a piece of equipment has failed inspection.

    • The Ironwood Games is not responsible for supplying volunteers and competitors with an exhaustive list of equipment to complete the entirety of the Ironwood Games.

    • In the event that two or more teams have an identical score, a tie breaker shall be used to determine the overal winning team of the Ironwood Games.

    • Each team shall identify a single team member for the event, and each team member will be given one opportunity at the task.

    • The tie-breaker event will require each team's single member to throw a 12 oz. throwball, with a 12' throwline attached to it, for distance.

    • A throwing lane will be established, and the throwball must not exit that lane, or the team member will be disqualified.

    • The team member with the furthest throw, within the confines of the throwing lane, will win the tie-breaker for their team and become the winner of the 2025 Ironwood Games.

GAME RULES

ARBOR
ASCENT

  • A single team member from each team will ascend using a climbing system, to ring a high bell, 75' in the air, in the shortest possible time.

  • Helmet, eye protection, closed toe shoes, (fall arrest harness supplied by Ironwood Games)

    • The belay line, stationary single rope line, and moving rope system line, will all be anchored to the aerial beam attached to the crane ball.

    • The aerial beam will be guyed to reduce movement and sway.

    • A high bell will be tethered to the aerial beam for both the stationary single rope line, and moving rope system line. Only one high bell must be rung during the event.

    • Each team member making the ascent is required to be attached to the belay line during their ascent and descent.

    • Each team member making the ascent will be required to don a fall arrest harness and wear it for their ascent and descent.

    • The belay line device will be attached to the dorsal attachment point on the fall arrest harness.

    • The belay device will be a Petzl ASAP with a Lock Axess™ tether that shall be attached to the dorsal attachment of the fall arrest harness that shall be worn during the ascent and descent of the event.

    • The belay line will be a static kernmantle rope tensioned and anchored to ground.

    • The stationary single rope line will be a 100 ft. static 11mm kernmantle rope.

    • The moving rope system line will be a 200 ft., 24-strand, 11.7mm rope.

    • Each team shall communicate to and confirm with the event judge, which team member will be completing the Arbor Ascent event and representing their team. This will be documented on the event scoring sheet.

    • The designated team member performing the climb must communicate and confirm which climbing line (stationary or moving rope) they will be using for the ascent. This will be documented on the event scoring sheet.

    • The designated team member performing the climb must communicate and confirm what climbing system they will be using for the ascent. This will be documented on the event scoring sheet.

    • Climbing systems used in this event MUST be compatible with the ropes available and be capable of ascending AND descending on the rope.

    • Climbing systems not compatible with the particular rope system that the designated team member has chosen will not be allowed to make the climb.

    • The designated team member may switch to another climbing system only once, with approval of the event judge.

    • If both systems are incompatible, the esignated team member will not be allowed to ascend and the team will recieve 0 points for the event.

    • The designated team member making the ascent will then be responsible for donning all required personal protective equipment and desired life support equipment, and climbing aids.

    • The donning of event PPE (including the fall arrest harness) is NOT included in the climbing system setup time.

    • The maximum elapsed climbing system setup time for the team member making the ascent will be 1 minute.

    • The designated team member shall start the climbing system setup time from a 3 foot diameter circle, marked on the ground. The center of the circle will be 10 feet from the climbing lines.

    • At the signal of the event judge, the team member will step out of the starting circle and attach their ascent system to the ascent line.

    • The team member must attach and configure the ascent system completely, including any ascenders, foot loops, chest harnesses, tethers and other climbing accessories.

    • The team member must then perform an on-rope weight test by raising both feet off of the ground and placing both arms out away from their body, ensuring that their bodyweight is placed in the ascent system, and not in the accesssory climbing components.

    • Event setup time will end when the on-rope weight test has been completed successfully.

    • Once the on-rope weight test is complete, the team member making the ascent may re-adjust components of their system, but can not add any missed components without accruing a -25 point penalty.

    • The maximum elapsed climbing time for the designated team member making the ascent will be 3 minutes.

    • Event climbing time will begin when the second foot of the climber leaves the ground.

    • Event climbing time will end when the designated team member making the ascent has rung the bell tethered to the aerial beam.

    • Once the designated team member has rung the bell, they will receive instruction from the event judge to descend under control.

    • This event is worth 75 points.

    • For each ascent, two stopwatches will be used to record ascent times.

    • These two ascent times will be recorded to the hundredth of a second and averaged for the official ascent time.

    • The designated team member with the quickest ascent time will receive a full 75 points for their team in the event.

    • The remaining team's scores will be calculated by subtracting the fastest team's time from the times of each of the other teams.

    • For every 1-second difference in time between the fastest team's time and the subsequent team's times, 5 points will be deducted from the total 75 points for that team.

    • If the designated team member making the ascent can not ascend to the high bell in 1 minute or less, the team will recieve 0 points for the event.

    • A team can not receive a negative score in this event.

    • A total of 2-4 volunteers will judge and keep time for this event

    • If the designated team member making the ascent can not complete a functional setup in 1 minute or less, the team will receive a -25 point penalty.

    • If the designated team member making the ascent chooses to add or change a component of their climbing system before their ascent, the team will receive a -25 point penalty.

    • If the designated team member removes or tampers with the belay system during the ascent or descent, the team will be disqualified from the event and receive 0 points.

    • If the designated team member fails to choose a compatible climbing system for a second time, the team member will not be allowed to ascend and the team will receive 0 points.

AROUND THE BUR

  • This event requires each team to strategically complete multiple tasks in and around a veteran bur oak tree, gaining as many points as possible in the 20-minute event time frame.

  • Helmet, eye protection, closed toe shoes.

    • Overview

      • Each team will have 20 minutes to complete all or as many tasks as they deem possible.

      • Before the timed event begins, all team members will confirm with the event judge that they have all of the climbing gear and ropes that they wish to bring into the event with/on them.

      • The event will begin at the sound of the air horn. This is when team members will be allowed to cross the threshold into the event area.

    • Task List

      • A) Access and ring the handsaw bell.

      • B) Access and ring the limb-toss bell. Successfully toss a limb into the basket (two attempts maximum).

      • C) Access and ring the limb walk bell, without bottoming out the plumb bob, during the limb walk to and from the limb walk bell.

      • D) At the team's discretion to complete the required tasks, install a rigging system(s) in the crown to manipulate the log.

      • E) Traverse the log from Circle A to Circle B using the alotted rigging equipment.

      • F) Return the log from Circle B to Circle A using the alotted rigging equipment.

      • G) Remove all climbing and rigging equipment from the tree and restore the access line. The above tasks can be completed in any order the team sees fit, except Task E must be completed before task F is attempted.

    • Bur Oak Access

      • This vetran bur oak tree is very old and we at RTE are well aware that old, mature trees have a lower threshold for stressors. Physical damage is an inevitable stressor caused by tree climbing competitions, but the following rules were created to attempt to minimize that stressor:

      • NO throwline usage is permitted during the event to access the crown of the tree or aid in the event tasks.

      • A designated access line will be installed in an advantageous spot in the crown of the tree.

      • Should the access line fall from the crown of the tree mistakenly, during a team's run of the event, a ladder will be available exclusively for access back into the tree's crown. The team will be subject to a points penalty should this occur.

      • If the ladder is used for access into the crown of the tree, an additional team member shall steady the base of the ladder until the other team member has ascended the ladder and securely tied into the crown of the tree.

      • If a team member does not steady the base of the ladder, the team will be subject to a points penalty.

      • If the ladder is used for access into the crown of the tree, the team will be required to return the ladder to its original location as part of Task G. An in-tree technician will be stationed in a remote location of the tree's crown for equipment reset and safety purposes. Do NOT interact with any technician equipment while in the crown of the tree.

    • Bell Tasks

      • Three bells are located in the event space, each with their own point value and task.

      • Each bell can only be rung once by a team.

      • To score full points for each handbell station, the climber(s) must first lanyard in with an appropriately oriented work positioning lanyard, give an audible warning, and ring the bell with a handsaw, using both hands on the handsaw.

      • A single improper climbing action (ICA) will result in only half of the points being awarded for that specific bell or task.

      • Two or more improper climbing actions will result in the team receiving 0 points for that specific bell or task.

      • The hand saw bell does not have an additional task associated with that bell.

      • The limb toss bell must be rung before a climber can attempt a limb toss.

      • The climber is ONLY allowed to attempt two limb tosses.

      • The climber must give an audible warning before each limb toss attempt.

      • The stand-alone limb walk limb can only be accessed from the crown of the bur oak, the climber(s) shall not access the limb walk limb from the ground.

      • If the climber bottoms-out the plumb-bob BEFORE gaining access to the limb walk bell, but rings the limb walk bell properly, the team will receive half the available points for that bell, and will receive 0 plumb bob points.

      • If the climber bottoms-out the plumb-bob BEFORE gaining access to the limb walk bell, and does not ring the limb walk bell properly (ICA), the team will receive 0 limb walk bell points, but may still be eligible to receive plumb bob points.

        Teams are only eligible to receive Plumb bob points after their climber has rung the limb walk bell.

      • All climbing equipment and ropes must be retrieved and the designated access line must be re-installed before the event time ends, or the team will be subject to a points penalty.

    • Rigging Tasks

      • Each team is tasked with manuevering a log from Circle A, over/around the structure, to then land the log in Circle B.

      • Once the team has maneuvered the log to Circle B, they can then attempt to maneuver the log back over/around the structure, returning it to Circle A.

      • A tarp with a cache of rigging ropes and equipment will be available for use by the team during the event.

      • No additional rigging equipment may be used other than what is supplied.

      • Only ONE team member may touch/interact with the log during the event.

      • Before the event begins, each team will confirm who the team member is that will be interacting with the log.

      • This team member will be identified with a removable marking in the event space.

      • If any other team members are observed interacting with the log, that are NOT the designated team member to interact with the log, that team member(s) will be immediately disqualified and asked to exit the event space.

      • Two pre-installed rigging blocks will be installed in the tree's crown and one pre-installed rigging block shall be incorporated into each team's rigging system(s).

      • If the team chooses to use two separate rigging systems for the rigging tasks, both pre-installed rigging blocks shall be used.

      • Mandatory use of these rigging blocks helps preserve the bur oak tree and lessen the force applied to the scaffold limbs.

      • No "natural crotch" rigging is allowed during the event.

      • Any attempt to rig in this manner will result in an immediate 0 points for the rigging portion of the event for that team.

      • Any team that attempts this will still be subject to removing any other rigging ropes and equipment on their own event time.

      • Rigging ropes and equipment shall NOT be anchored beyond the designated markings on each scaffold branch.

      • If, at anytime, a team member(s) are found underneath the suspended log, that team member will be immediately disqualified and asked to exit the event space.

      • If the suspended log touches the structure between Circles A & B, a points penalty will be applied to the team for each touch related to that specific task.

      • If the suspended log touches the ground outside of either Circles A or B, that teams rigging event is finished and the team will receive 0 points for the rigging tasks.

      • Any event judge has the ability to stop the team and inspect or question the rigging plan, orientation of rigging components, and tied knots.

      • The event head judge will have the final say in the ruling(s). This does not stop the team's event time.

  • This event is worth a total of 300 points. Click here to see scoring details.

    • Any team member that attempts to use a throwline kit to install a rope in the crown of the tree will be immediately disqualified from the event and asked to exit the event space.

    • In the event that a team attempts to replace the 3-strand access rope with another climbing rope and the two ropes become disconnected and the access rope union is lost, the team will be subject to a -50 point penalty.

    • If the ladder is used for access into the crown of the tree and an additional team member does NOT steady the base of the ladder (until the other team member has ascended the ladder and securely tied into the crown of the tree), the team will be subject to a -50 point penalty.

    • Severe climbing rope angles, aggressive swings and other unsafe acts will be left to the discretion of the event judges.

    • If a judge deems an act unsafe during the climb, the team member will be warned once, a second warning will result in a -50 point penalty for the team.

    • The third warning will result in that team members immediate disqualification.

    • That team member will have to descend from the crown of the tree in a controlled manner and exit the event space. That team member's climbing rope and equipment will need to be retrieved by the remaining team, as part of Task G.

  • Improper Climbing Actions (ICA):

    • If a climber(s) does not use their work-positioning lanyard, or uses their work positioning lanyard in an incorrect orientation, before ringing a bell or tossing a limb, the team will only receive half the available points for that bell/task.

    • If a climber(s) does not give an audible warning before ringing a bell or tossing a limb, the team will only receive half of the available points for that bell/task.

    • If a climber(s) does not ring the bell with two hands on the handsaw, the team will only receive half of the available points for that bell.

    • If a climber(s) does not ring the bell with a handsaw, the team will NOT receive points for that bell.

    • If a climber(s) mistakenly executes a combination of two or more of the above (i.e. no audible warning and only one hand on the handsaw), the team will NOT receive points for that bell.

    • Successful limb tosses with an improper climbing act will receive half of the available points for that attempt.

    • Each time the suspended log touches the structure, the team will receive a -25 point penalty, not exceeding the total number of available rigging points for that task (75 points for each rigging task, 3 touches will result in 0 points for that specific task).

    • If the suspended log touches the ground outside of either Circles A or B, that team's rigging event is finished and the team will receive 0 points for the rigging tasks.

    • If, at anytime, a team member(s) are found underneath the suspended log, that team member will be immediately disqualified and asked to exit the event space.

    • No "natural crotch" rigging is allowed during the event. Any attempt to rig in this manner will result in an immediate 0 points for the rigging portion of the event for that team.

    • If any other team members are observed interacting with the log, that are NOT the designated team member to interact with the log, that team member(s) will be immediately disqualified and asked to exit the event space.

    • If a team does not use the pre-installed rigging block(s), applicable with their rigging system(s), that team will be told to reconfigure their rigging system. If the team is told a second time, that team will receive 0 points for rigging portion of the event and asked to discontinue their rigging.

CANOPY
CLAMBER

  • This event requires all four team members from each team to strategically tackle this 82 ft. rope ladder for maximum points in 15 minutes time.

  • Helmet, eye protection, closed toe shoes, (fall arrest harness supplied by RTE)

    • The maximum elapsed climbing time per team will be 15 minutes.

    • The donning of event PPE, for each team member,  is NOT included in the maximum elapsed time.

    • Each team member will be required to attempt a climb to the high bell, or as far up the rope ladder as they feel capable.

    • Team members do not have to reach the high bell to finish the climb, though the higher you climb, the more points you earn for your team.

    • Each team will be required to communicate the order of their team members making the climb to the event judge before time begins.

    • Each team members climbing time will begin when the event judge counts down and sounds the air horn.

    • Team members are allowed to have both hands on the rope ladder and one foot to start. The other foot must remain in contact with the ground.

    • Team members are NOT permitted to use the belay line to assist in their climb.

    • In the event that the belay line becomes trapped/tangled on a rope ladder obstacle, the team member must stop and heed the directions of the event judge.

    • The team's climbing time will NOT be paused for belay line entrapment.

    • Use of the 7/8" outer support ropes shall NOT be used solely as a means of advance up the ladder.

    • When the team member has done one of the following, their climbing attempt is finished:

      • Communicated to the judge that they have finished their attempt, or:

      • Lost their grip/footing and solely weighted the belay line, or:

      • Solely weighted the belay line in exhaustion, retiring from their climb.

    • The event judge will determine if the team members’ belay line has been weighted enough to end their attempted climb and pause the team's time for descent.

    • Event time for each team will be paused for the belayed descent of each team member after they have completed their rope ladder climb.

    • Each team's time will stay paused until the active team member has been belayed to the ground safely, unclipped from the belay line, and the belay line has been secured to the next team member.

    • When the next team member has been secured with the belay line and the event judge has sounded the air horn, the next team member may start their climb and the team's event time will continue again.

    • Event operations shall commence in this manner until either:

      • The 15 total climbing minutes have elapsed.

      • All four team members have completed their climbing attempts.

      • The team has communicated to the judge that their event attempt is completed.

    • This event is worth 100 points.

    • Scoring for each of the rope ladder rungs shall be awarded when the team member's waist is at or above the level of the rung.

    • 5 points are awarded to each team member for reaching each of the 2nd, 3rd and 4th rungs of the rope ladder.

    • 10 points are awarded to each team member for reaching the high bell.

    • A total of 2-4 volunteers will belay, judge and keep time for this event.

    • The first occurrence of a team member utilizing the belay line to assist in their climb will result in a -10 point penalty for their team. A second occurrence will result in a team member's disqualification.

    • Use of the 7/8" outer support ropes SOLELY to assist in the rope ladder climb will result in a team member disqualification. This penalty will not be eligible for appeal.

    • If a team member is disqualified, the team's climbing time will be paused and they will be required to descend on belay.

CUT
STICKZ

  • This relay event will involve all four team members competing in a timbersports-inspired limbing event.

  • Helmet, eye protection, ear protection, chainsaw chaps or chainsaw pants, closed toe shoes. 

    • Before the timed event begins, all team members will start their chainsaws, engage the chainsaw chain brake, place the chainsaw in the designated starting area, and await the starting signal.    

    • Timing for the relay will start upon the event judges air horn signal to the first team member.

    • Each team member will be responsible for de-limbing their designated pole (1 of 4) of the 16 dowels, for time and precision.       

    • Each pole will have 16 1" wooden dowels inserted into the pole. 4 poles and 64 total dowels will be used for each team.

    • Only one team member may utilize their chainsaw in de-limbing operations at a time.                

    • Each team member will de-limb their entire pole in succession, following the judges air horn signal for the next team member to begin their pole.         

    • Each team member must finish their pole by:          

      • Engaging the chainsaw's chain brake.

      • Shut off the saw.

      • Placing the chainsaw in the designated finish area.

    • The following team member may pick up their chainsaw from their designated starting area and begin de-limbing operations for their pole ONLY after the judge’s air horn signal.            

    • If a team member finishes de-limbing their pole without engaging the chain break or placing the saw in the designated finished area, their time will continue.      

    • The following team member will not be allowed to start until the issue has been corrected and the judge gives the air horn signal to the following team member to begin de-limbing their assigned pole.                

    • Timing for the relay will stop when the final team member has cut the final dowel, engaged the chainsaw's chain brake, has shut the chainsaw off, and has placed it in the designated finished area.                 

    • This event is worth 100 total points.

    • A total of 64 dowel points have been allotted.

    • Each cut dowel will be graded for precision with a depth gauge and a height gauge once the each team has completed their de-limbing event.

    • Cut dowel stubs in excess of either 1/4" protruding out from the pole, or flush cuts 1/2" inwards into the pole shall result in points lost for each dowel.

    • Dowels within the parameters will each receive 1 point each. Dowels outside of the parameters will receive 0 points each.

    • A total of 36 time points will be issued for 1st-10th team time placement via a scoring gradient.

    • A total of 2-4 volunteers will judge and keep time for this event.

    • Team members shall keep both hands on their chainsaw during cutting operations. Violation of this rule will result in immediate team disqualification.

    • If a chainsaw kickback should occur, the first offense will result in an -8 point penalty. The second chainsaw kickback will result in a team disqualification.

    • If a team member begins to de-limb their assigned pole before the judges signal, the team will receive a -16 point penalty for each violation at the end of the event. 

DAISY
DUEL

  • A head-to-head event in which each four-person team will be racing to complete a 200 ft. daisy chain, with 8mm cordage, the quickest. 

  • Helmet, eye protection, closed-toe shoes

    • Two teams will line up adjacent to one another, each team member in a designated marked space, spaced 50 ft. from one another in a linear fashion.

    • A marked line will be made on the ground to designate the 0 ft., 50 ft., 100 ft., 150 ft., and 200 ft. distances from the anchor points.

    • Each team member will be stationed at the 0 ft., 50 ft., 100 ft. and 150 ft. lines, respectively.

    • Two evenly-anchored 400-600 ft. 8mm ropes will be used and laid adjacent to each team.

    • This event will be divided into two stages, for timing and judging purposes.

    The First Stage

    • Each team member will be assigned 50 ft of linear space to tie a continuous daisy chain to the 200 ft. mark in relay fashion.

    • The event judge will begin the first stage with a countdown and an air horn signal.

    • Team member one will be responsible for beginning their team's daisy chain and completing the daisy chain from the anchor point to the 50 ft. line.

    • Team member two will be responsible for continuing their team's daisy chain from the 50 ft. - 100 ft. line.

    • Team member three will be responsible for continuing their team's daisy chain from the 100 ft. - 150 ft. line.

    • Team member four will be responsible for finishing their team's daisy chain from the 150 ft. - 200 ft. line.

    • The last team member, beyond the 200 ft. line, must lock the last daisy chain link with the remaining length of rope.

    • The final locked daisy chain link must be dressed and secured properly.

    • When the final daisy chain link is locked, the first-stage time will stop for that team, and the daisy chain links will be inspected and judged.

    • Each team's first stage time will vary.

    • Once the entirety of each team's daisy chains have been inspected and judged, the event judge will countdown and give the air horn signal to to proceed with the second stage.

    The Second Stage

    • Both teams will begin the second stage at the same time.

    • Starting from team member four (the rearmost team member), the team will untie their 200 ft. daisy chain in its entirety.

    • Team member four will be responsible for untying their team's daisy chain from the 200 ft.-150 ft. line.

    • Team member three will be responsible for untying their team's daisy chain from the 150 ft.-100 ft. line.

    • Team member two will be responsible for untying their team's daisy chain from the 100 ft.-50 ft. line.

    • Team member one will be responsible for untying their team's daisy chain from the 50 ft. line to the anchor point.

    • Second stage time will stop when the rope is completely free of links from the end of the line to the anchor point.

    • First stage and second stage times will be summed to give each team a total time.

    • Total times will be gathered for point designations for each team.

    • This event is worth 100 total points.

    • A total of 64 dowel points have been allotted.

    • Each cut dowel will be graded for precision with a depth gauge and a height gauge once the each team has completed their de-limbing event.

    • Cut dowel stubs in excess of either 1/4" protruding out from the pole, or flush cuts 1/2" inwards into the pole shall result in points lost for each dowel.

    • Dowels within the parameters will each receive 1 point each. Dowels outside of the parameters will receive 0 points each.

    • A total of 36 time points will be issued for 1st-10th team time placement via a scoring gradient.

    • A total of 2-4 volunteers will judge and keep time for this event.

    • Daisy chain links exceeding 12 inches in length will be penalized -10 points per link.

    • If a team member leaves their assigned spaces and crosses a 50 ft. boundary line to aid in the daisy chain process, the team will recieve a -10 point penalty for each infraction.

    • If any team member makes physical contact with the daisy chain rope between the first and second stage of the event, the team will receive a -25 point penalty.

JUGGERNAUT
JAUNT

  • Each team is tasked with pulling a Russell Tree Experts truck (in excess of 8,000 lbs) a distance of 30 yards, from the starting line to the finish line, as quickly as possible. Teams will choose between a 1:1 MA four-person pull, or a 3:1 MA two-person pull.

  • Helmet, eye protection, closed toe shoes. Gloves are recommended, but not required.

    • If your team chooses to use all four members, a single rope will be attached to the vehicle and the tail of the rope will be laid out flat from the anchor point on the vehicle to the 30 yard marker.

    • If your team chooses to use the 3:1 MA system, your team must communicate and confirm with the event judge(s), which two team members you intend to use for the event.

    • If your team chooses to use the 3:1 MA system, the system will be pre-assembled and anchored to the vehicle, and the tail of the rope will be laid out flat from the anchor point on the vehicle to the 30 yard line.

    • Once a system is chosen, team members will be allowed to set up adjacent to the hauling system in their own desired fashion.

    • Teams are not allowed to interact or manipulate the systems, until the event judge begins the timing of the event.

    • Event time will begin after the event judge counts down and signals with an air horn.

    • Once the event judge begins the event, teams will have a maximum of two minutes to haul the vehicle from the starting line to the finish line.

    • Time will stop when the front bumper of the vehicle crosses the threshold of the finish line, or when the alotted two minutes for the team have elapsed.

    • If a team is not able to haul the vehicle the 30 yard distance in the two minute time-frame, the total distance the vehicle was hauled will be noted in 5 yard increments.

    • Each 5 yard increment threshold must be passed by the front bumper of the vehicle in order to score these distance points.

    • This team event is worth 50 points.

    • 30 of the 50 total points will be available for distance.

    • Each 5 yard increment threshold crossed by the vehicle during the hauling will award 5 points to the team.

    • 20 of the 50 total points will be available for time.

    • See the Juggernaut Jaunt event time scoring gradient for a time points breakdown.

    • If a team does not finish hauling the vehicle 30 yards in two minutes or less, the team will receive 0 time points.

  • If a team makes contact with the rope system before the event judge begins the event time, the team will receive a -10 point penalty. 

MIND
OVER
MACHINE

  • This event requires each team to utilize a grapple loader to maneuver four rings from Tower 1 to Tower 3 in a strategic manner. 

  • Helmet, eye protection, closed toe shoes.

    • The task for this event is for the operator of each team to maneuver four rings (of increasingly larger widths) from Tower 1 to Tower 3, without stacking a larger ring on top of a smaller ring.

    • The event time will be broken into three 10 minute stages for a total of 30 minutes.

    • The first stage will consist of 10 minutes of preparation including operator selection, strategy development, and ascending to the equipment operator station.

      • The team will communicate to the event judge(s) which team member will be operating the grapple loader.

      • Once an operator is selected, the team member roles will not be allowed to change for the duration of the event.

      • The team's selected operator will carefully climb to the operator station of the grapple loader.

      • The three team members who are not operating (spotters) may provide direction to and communicate with the operator.

      • Only once the operator is seated,  the remaining three team members are in the designated spotting area, and all have confirmed that they are ready to proceed with the event judge(s), will the second stage begin.

    • The second stage will consist of 10 minutes of competitive event time where operators attempt to complete the event task.

      • The second stage will begin when the event judge counts down and uses the air horn signal.

      • The event begins with Tower 1 holding all four rings from the bottom-up, largest to smallest widths, in a pyramidal-like fashion.

      • The event task requires the operator to maneuver the four rings of increasingly larger diameters from Tower 1 to Tower 3 in the fewest movements possible.

      • Larger rings SHALL NOT be placed on top of smaller rings.

      • Only one ring can be picked up and maneuvered at a time.

      • Spotters shall stay within the designated spotter area for the duration of the second stage.

      • Spotters are NOT allowed to physically interact with the towers or rings.

      • Second stage timing will end upon either completion of the event with all rings moved successfully or upon 10 minutes of elapsed competitive time.

      • A ring "move" shall be counted when one ring is picked up and removed from a tower.

      • If a ring is placed back on the same tower it was removed from, this will still be considered a "move" for scoring purposes.

    • The third stage will consist of 10 minutes to descend from the operator station, receive scoring, and event staff to reset the course for the next team. 

      • Following the event end air horn signal, the operator will carefully descend from the operator station of the grapple loader, return to their team members, and report to the judge(s) for scoring. 

    • This team event is worth 100 points.

    • The event requires a minimum of 15 moves to correctly maneuver all rings from Tower 1 to Tower 3, ordered from top to bottom, from narrowest to largest.

    • 60 of the 100 total points will be for ring movement.

    • Ring move points shall be awarded as follows, as long as all moves are made within the 10 minute competitive segment:

      • 15-20 moves, 60 points awarded

      • 21-30 moves, 40 points awarded

      • 31+ moves, 20 points awarded

    • Timing points shall be awarded as follows:

      • Completion in 6 minutes or less, 40 points

      • Completion in 6:01-7:00 minutes, 30 points

      • Completion in 7:01-8:00 minutes, 20 points

      • Completion in 8:01-9:00 minutes, 10 points

      • Completion in 9:01-10:00 minutes, 0 points 

    If a team does not successfully complete the event in the allotted time frame, the team will receive 0 points for this event. 

    • No more than one ring may be moved at one time. The first time an operator picks up more than one ring, the event judge will give an audible warning and the operator must reset the stack to the previous position.

    • The second time more than one ring is moved at a time, a -10 point penalty will be applied and the operator must reset the stack to the previous position.

    • The third time more than one ring is moved at a time, the team will be disqualified from this event.

    • Larger rings SHALL NOT be stacked on top of smaller rings. The first time an operator stacks a larger ring on top of a smaller ring, the event judge will give an audible warning and the operator must reset the stack to the previous position.

    • The second time, a -10 point penalty will be applied and the operator must reset the stack to the previous position.

    • The third time, the team will be disqualified from this event.

    • If a spotting team member's foot leaves the designated spotting area during the second stage of the event, the team will receive a -50 point penalty.

MUSCLE
MEMORY

  • This event will require each team to lift and hold a log for the duration of the event, while each team member will be tasked with tying an unspecified knot.

  • Helmet, eye protection, closed toe shoes. 

    • Before the beginning of the event, team members will line up shoulder to shoulder inside the designated area.

    • At the event judge(s) count down and air horn signal, time will begin and the team must hoist the log off of its resting location.

    • Once the log has been hoisted and is stable, noted at the event judges discretion, each team will send the forward-most team member to go and attempt to tie the first of four knots.

    • The first team member will then leave the log-hoisting area and approach the knot tying area and unveil the first knot.

    • This team member must be able to tie, dress and set the knot in a correct fashion, determined by the discretion of the event judge, before returning to their team to assist with carrying the log.

    • If this team member can not tie the knot, or has tied it incorrectly, the remaining team members may help by communicating to that team member.

    • At least three team members must be in contact with/carrying the log at all times.

    • The team must properly tie, dress and set each knot, in sequential order, before moving on to the next knot, or declare the knot "untieable" and accept the time penalty.

    • Each team member will be responsible for tying at least one of the four knots.

    • The rear-most team member will tie the fourth and final knot available to the team.

    • Team members are not allowed to exchange their unveiled knot for a different knot option.

    • Once all four knots have been tied properly, as confirmed by the event judge(s), the team will need to lower the log back into its resting location under control and time will stop.

    • Each team will have a 3 minute time limit that they must complete this event.

    • The same four knots will be used for each team completing this event, but the order of the knots will be changed between each team.

    • This team event is worth 50 points.

    • The lowest point total for the event is 0 points.

    • Teams can not accrue negative points in this event.

    • Teams that do not complete the event in the allotted 3 minute time frame will receive 0 points for the event.

    • Please see the Muscle Memory Scoring Gradient for a points breakdown.

    • Timing scoring for this event will include elapsed event time and any time penalties the team has accrued.

    • If, during the timed event, the log touches the original resting point, the team will be disqualified and receive 0 points for the event.

    • An uncontrolled dropping of the log onto the log platform at the end of the event will result in a 15 second penalty.

    • If a team is unable to complete one or more of the knots, the team will receive a 45 second time penalty for each of the knots that they are unable to complete within the 3 minute time limit.

NOT
BORE-ING

  • Three tree felling notches and a specific boring challenge will need to be completed for precision, in this event. This will be completed by either all four team members, or a single team member to represent the whole team.

  • Helmet, eye protection, ear protection, closed toe shoes, chainsaw chaps or chainsaw pants.

    • Before the event starts, the team will confirm with the event head judge whether each team member will complete each chainsaw task, or if one team member will represent the team for all four tasks.

    • After the team confirms their choice, the event judge(s) will have either each team member stand ready by their preferred task's log, or the one designated team member will begin with the conventional notch.

    • Each team will be tasked with making one conventional tree felling notch, one humboldt tree felling notch, one open-face tree felling notch, and attempting the bore challenge.

    • Each team will have separate times to complete each of the four tasks.

    • Each team will have 2 minutes to attempt a convential tree felling notch.

    • Each team will have 2 minutes to attempt a humboldt tree felling notch.

    • Each team will have 2 minutes to attempt an open-face tree felling notch.

    • Each team will have 1 minute to attempt the bore challenge.

    • Each of the four tasks will need to be completed in succession, not concurrently.

    • The event judge(s) will signal when each task is started and when each task is ended with an air horn signal, for the team members and the event timer(s).

    • Chainsaws will be started by all team members (or the single team member) before the event time starts.

    • These chainsaw(s) are required to have their chain brake engaged and must be left in the designated area when not in use.

    • Each of the three tree felling notches will be judged based off of the following criteria:

      • Sawyer technique and form. This is a subjective ruling, from the event judge(s),  based off of safe work procedures and work positioning.

      • Notch depth will be judged using the 80% hinge method. This method uses hinge length to determine notch depth. For example: 15 inch diameter log x 80% = 12 inch length hinge.

      • Notch angle accuracy. Conventional and humboldt notches will be judged for 45 degree opening accuracy. Open-face notches will be judged for 80 degree opening accuracy.

      • Notch level. Notches will be judged using a level to inspect the horizontal plane of the notch.

      • Notch aesthetic and uniformity. Notches will be inspected for uniformity throughout and overall aesthetic.

    • The bore challenge will require one particular team member to bore out a square section of the log, by boring through the log four separate times.

    • A successful bore challenge completion, and full points for that specific task, will be awarded to the teams that can push the cut, rectangular piece of wood that has been bored out all the way through the other side of the log, opposite the chainsaw's power head.

    • Team members will only be allowed to make four individual bore cuts with their chainsaw for the bore challenge.

    • This team event is worth 100 points.

    • 5 points are available for sawyer technique and form, for each of the three notch tasks

      • Correct PPE usage, sawyer ergonomics, and chainsaw safety feature usage will factor into this score. This will be a subjective ruling by the judge(s).

    • 5 points are available for notch depth, for each of the three notch tasks.

      • Each 1/2 in. increment off of a perfect 80% hinge, will result in 1 point loss for the notch depth.

      • Notch depth will ONLY consider the wood of the log, not the bark, in the measurement

    • 5 points are available for notch angle accuracy, for each of the three notch tasks.

      • Notch angles within 1 degree of the respective notch angle will receive 5 points for notch angle.

      • Notch angles within 2 degrees of the respective notch angle will receive 4 points for notch angle.

      • Notch angles within 3 degrees of the respective notch angle will receive 3 points for notch angle.

      • Notch angles within 4 degrees of the respective notch angle will receive 2 points for notch angle.

      • Notch angles within 5 degrees of the respective notch angle will receive 1 point for notch angle.

      • Notch angles greater than 5.01 degrees of the respective notch angle will receive 0 points for notch angle.

    • 5 points are available for notch level, for each of the three notch tasks.

      • Notch level within 1 degree of level will receive 5 points for notch level.

      • Notch level within 2 degrees of level will receive 4 points for notch level.

      • Notch level within 3 degrees of level will receive 3 points for notch level.

      • Notch level within 4 degrees of level will receive 2 points for notch level.

      • Notch level within 5 degrees of level will receive 1 point for notch level.

      • Notch levels greater than 5.01 degrees of level will receive 0 points for notch level.

    • 5 points are available for notch aesthetic and uniformity, for each of the three notch tasks.

      • How clean the notch looks and how smooth the cuts are. This will be a subjective ruling by the judge(s).

    • 25 points are awarded for a successful completion of the bore challenge. An unsuccessful attempt will result in 0 points for that task.

    • A successful completion of the bore challenge is when that sawyer can push the cut, rectangular piece of wood that has been bored out all the way through the other side of the log, opposite the chainsaw's power head.

    • Click here for the Scoring Chart

    • Unsafe chainsaw usage acts will result in a poke/nudge and a verbal warning from the event judge, for that individual team member.

    • A second unsafe act will result in that team member's disqualification and the team will receive 0 points for that particular task.

    • Removal of any event PPE during the operation of event tasks, by any team member, will result in that team member's immediate disqualification.

SMOOTH
OPERATOR

  • This event requires each team to navigate an obstacle course using a skid steer, while supplying a Sennebogen 718 with eight timber mats, to construct and deconstruct a timber mat bridge, then return all materials to the start of the obstacle course.

  • Helmet, eye protection, ear protection, closed toe shoes. 

    • Before the event begins, each team will be required to communicate to the event judge(s) which team members received operational training and will be operating the Sennebogen 718 & the skid steer.

    • Each team will have 20 minutes to complete all of the event tasks.

    • This event requires two designated equipment operators and two designated spotters from each four-person team. 

    • One of the designated equipment operators will be operating a skid steer for the duration of the event.

    • The task of the skid steer operator is to carefully transport eight timber mats from the starting zone, through an obstacle course to the timber mat bridge assembly zone, and then carry the same eight mats back through the obstacle course to the starting zone.

    • A single timber mat has the approximate dimensions of 12 in. in thickness, 16 ft. in length and 4 ft. in width.

    • The second designated equipment operator will be operating the Sennebogen 718 for the duration of the event.

    • The task of the Sennebogen 718 operator is to assemble a timber mat bridge, using the eight supplied timber mats that are provided to them by the skid steer operator, and then disassemble that same bridge so that the skid steer operator can haul them back through the obstacle course to the starting zone.

    • The Sennebogen 718 will be stationary for the entirety of the event.

    • The task of the two designated spotters from each team is to communicate and spot the equipment from the two designated spotting areas for their fellow team members.

      • Hand-held radios will be utilized for team communication. Bluetooth communication systems will not be permitted for logistical reasons. The spotters may communicate with the operators throughout the event.

    • The team member roles will not be allowed to change for the duration of the event.

    • Each team's equipment operators will carefully access their respective operator equipment stations and utilize all required safety features.

    • Once the operators are seated, and have indicated to the judges that they are ready to begin, the event will begin via the event judges count down and air horn signal.

    • The 20-minute competitive time segment will be utilized for the transportation of materials to the timber mat bridge assembly zone, assembly of the bridge, disassembly of the bridge, and transportation of materials back to the starting zone of the course.

    • Once bridge assembly has occurred, the event judge(s) will either approve or require improvements to the bridge, prior to disassembly of the bridge and transportation of materials to the starting zone of the course.

    • The skidsteer shall not carry more than two (2) timber mats at one time.

    • The Sennebogen operator shall not pick up more than two (2) timber mats at one time.

    • The timber mat bridge shall be constructed with three stringers per side, and two travel mats betwen them, with a gap below for the mock stream.

    • See the timber mat bridge diagram for clarification.

    • The timber mat bridge shall be constructed within the confines of the marked bridge assembly area.

    • The timber mat bridge will be deemed successfully constructed at the discretion of the event judge(s).

    • Once the timber mat bridge has been deemed successfully constructed, disassembly of the timber mat bridge can begin and and the timber mats can be transported back to the starting zone through the obstacle course.

    • Once all materials are returned to the starting zone of the course and stacked in two columns of four mats, timing for the event will cease.

    • If a team successfully constructs the bridge, but does not return all materials to the beginning of the course within the allotted 20-minute time frame, the team will be eligible for only half of the total event points.

    • This team event is worth 250 points.

    • 200 points are available for the obstacle course cones left undisturbed.

    • The course will consist of 100 cones lining a path from the beginning of the course to the timber mat bridge assembly zone.

    • Each cone left in its original position is worth 2 points a piece.

    • Any cone contacted or knocked over will result in a 2 point deduction from the original 200 points allocated to obstacle course navigation.

    • 50 points are available for a succesfully assembled timber mat bridge, as evaluated by the event judge(s).

    • The timber mat bridge disassembly is not a part of the timber mat bridge assembly point allocation.

    • Teams will be given up to three opportunities to receive approval from the event judge(s) in order to improve their construction and receive these points.

    • Timber mat bridge assembly points will be awarded as an all or nothing award for each team, with either 50 points granted for the successful construction of the bridge or no points granted.

    • A verbal warning will be given for the first offense of any equipment operation deemed reckless by the event judge(s).

    • A second reckless operation will incur a -50 point penalty for the team.

    • In the event of a third occurrence, the team will be disqualified from this event and no points will be awarded.

    • If any team's operators or spotters exit their equipment's cabin or designated spotting area while the event is active, they will be disqualified and the team will only be eligible for the points that are available to them with the remaining team members.

TIMBER
TITANS

  • This team event requires four sawyers, one assigned to the Stock Saw task, two assigned to the Crosscut Saw task, and one assigned to the Handsaw task.

  • Helmet, eye protection, ear protection, closed toe shoes, chainsaw chaps or chainsaw pants.

    • Each of the event tasks, comprised of Stock Saw, Crosscut Saw, and Handsaw, will be performed sequentially, with each task starting only upon the completion of the previous task.

    • At no time shall competitors for separate event tasks engage simultaneously in completing their event task.

    • Competitors for each task shall start their task only upon receiving the starting air horn signal from the event judge(s).

      • Stock Saw Task

        • Event judges shall ensure that the same make, model, and combination of bar and chain shall be the same for all teams.

        • Two chainsaw cuts must be made by the sawyer assigned to this task, in the following order, one down cut and one up cut.

        • Two complete disks are required to complete this task successfully.

        • The log will be marked with a line drawn around the entire circumference, six inches from the end of the log.

        • All cuts made must be in front of the line, on the sawyer's side of the line.

        • Before the chainsaw cuts are made, the sawyer will start the chainsaw and leave the chainsaw idling on the ground in front of the them with the chain brake engaged.

        • Drop starting the chainsaw will incur a points penalty for the team.

        • This task will begin after the count down and air horn signal from the event judge(s).

        • The sawyer's hands must be resting on the top of the log until the count down and air horn signal is given from the event judge to start.

        • Once the event start signal is given, the sawyer may pick up the running saw and begin their cuts.

        • If the saw shuts off once it is in the sawyer's hands, the sawyer is committed to their time.

        • The total time for this task will end when the second disc cut from the log hits the ground.

        • Once the sawyer has completed their cuts, they will turn the saw off and place it in the designated area at which point timing for this task will end.

      • Crosscut Saw Task

        • Once the Stock Saw Task is completed, the event judge(s) will confirm that the team's next two sawyers are ready for this task.

        • This task will begin after the count down and air horn signal from the event judge(s).

        • A small kerf for crosscut saw task will be establishedthe into the log by the event volunteers, prior to the task beginning, for each crosscut attempt.

        • One complete disc must be made by the two sawyers assigned to this task.

        • The total time for this task will end when the disc cut from the log hits the ground.

        • The sawyers must make every attempt to NOT BEND or otherwise damage the crosscut saw.

        • Irreparable bending or damage to the crosscut saw will incur a points penalty for the team.

      • Handsaw Task

        • Once the Crosscut Saw Task is completed, the event judge(s) will confirm that the team's next two sawyers are ready for this task.

        • This task will begin after the count down and air horn signal from the event judge(s).

        • The fourth and final sawyer from each team will be responsible for cutting a single disc from a log with a handsaw.

        • The total time for this task will end when the disc cut from the log hits the ground.

        • Irreparable bending or damage to the handsaw will incur a points penalty for the team.

  • This team event is worth 75 points.

    • Stock Saw Task

      • Points will be awarded only if both disks are cut in front of the line, without intrusion into or past the marked line.

      • Points will be awarded in accordance with the time gradient associated with this event.

    • Crosscut Saw Task

      • If a single disc cannot be cut by the two sawyers, no points will be awarded.

      • Points will be awarded in accordance with the time gradient associated with this event.

    • Handsaw Task

      • If a single disc cannot be cut by the sawyer, no points will be awarded.

      • Points will be awarded in accordance with the time gradient associated with this event.

  • If a sawyer begins a task BEFORE the event judge finishes the count down and sounds the air horn signal to start, the team will receive a -10 point penalty per infraction.

    • Stock Saw Task

      • Drop starting the chainsaw will incur a -20 point penalty for the team.

      • If a sawyer hits the ground with the running chainsaw chain and dulls the chain, the team will receive a -25 point penalty.

    • 2-person Crosscut Saw Task

      • Irreparable bending of the crosscut saw will result in 0 points being awarded for this task.

    • Handsaw Task

      • Irreparable bending of the handsaw will result in 0 points being awarded for this task.

UNDER
PRESSURE

  • This team relay event will involve all four team members competing in an obstacle course involving a plant healthcare truck and hose management.

  • Helmet, eye protection, closed toe shoes. 

    • Each four-person team will have to complete this relay event for time.

    • This relay event will require each team member to complete a portion of the relay. The relay is made up of five steps.

    • Each step of the relay will be assigned to one of the four team members.

    • Assigned team members will not be able to leave their step's section of the obstacle course to aid their team members.

    • Once a team member's step has been completed, they will be asked to vacate the obstacle course to not interrupt the remainder of the event.

    • Each team member will be staged as follows:

      • Team member 1: Step 1 (PHC Truck reel)

      • Team member 2: Step 2 (marked post)

      • Team member 3: Step 4 (outside of the spray gun station)

      • Team member 4: Step 5 (outside of the marked post)

    • Once each team member is in position and the event judge(s) is satisfied, the event time will begin at the judge's prompt.

    • Step one of the relay will require the first team mate to unreel the PHC truck's hose and pull the hose, with the attached MD9 spray gun, to the first marked post and pass those off to the second team member.

    • Step two of the relay will require the second team member to navigate the MD9 spray gun and hose through the obstacle course to step three, the spray gun station.

      • The first team member may assist with unreeling more hose from the spray truck, but they can not leave section 1 of the obstacle course.

      • Once the second team member has reached the spray gun section, the first team member will be swapped with team member four, in preparation for the second half of the relay event.

    • At Step three, the spray gun station, the second team member will need to use the MD9 spray gun to spray and fill up the target with 3 gallons of water.

      • An event judge will indicate when the 3 gallon threshold has been met at the spray gun station.

      • Once the spray gun section has been completed, the second team member will pass the spray gun and hose to the third team member.

    • Step four of the relay will require the third team member to run the MD9 spray gun and attached hose back through the obstacle course to the marked post and pass it off to the fourth team member.

    • Step five of the relay will require the fourth team member to run to the spray truck and reel in the entirety of the hose with the MD9 spray gun.

    • The third team member is NOT allowed to help the fourth team member reel in the hose during the fifth and final step of the relay event.

    • The event time stops when the hose reel has been completely reeled back into the hose reel on the PHC truck.

    • This team relay event is worth 50 points.

    • Scoring for each team will be based off of a time-based gradient for this event.

    • The team with the fastest relay completion time will receive all 50 points.

    • A team can not receive negative points in this event.

    • Team members that have completed their portion of the relay and have been asked to vacate the obstacle course, but instead attempt to assist other team members, will incur a 1 minute penalty for their team.

    • Team members that leave their designated sections for each step of the relay will incur a 30 second penalty for each infraction.

    • In order to not damage the hose reel gearing, if the hose is wound up in an overly-aggressive manner (for example, the MD9 spray gun gets jammed into the reel at full speed) the team will receive a 1 minute penalty. This will be an event judge(s) ruling.

BAD
THROWBALL

Pre-Games Challenge

  • This event will be completed the same day as the competitor/volunteer orientation and gear check. This event will require each team member to toss one item as close to the center of a target as possible.

  • Helmet, eye protection, closed toe shoes.

    • Each team member will choose one of the four available items to toss as close to the center of the target as possible.

    • The throwline attached to each item must be used for the toss. The items can not be tossed themselves.

    • Each team will need to toss a wooden dowel, tennis ball, disqualified helmet, and a traffic cone.

    • Each team member will toss their item from behind the marked line to the target, which will be 20 ft. from the center of the target.

    • In order of highest to lowest score, following this event, teams will be able to select which Saturday event they would like to start with (which will determine their team number).

    • This event is worth 25 total points.

    • The target is made up of a series of rings. The innermost circle is worth 5 points.

    • The next largest ring is worth 4 points.

    • The next largest ring is worth 3 points.

    • The next largest ring is worth 2 points.

    • The largest ring is worth 1 point.

    • If any of the four items end up outside of the target, they will be scored as 0 points.

    • The tennis ball is worth double the amount of points.

    • Items that are on ring lines will be scored with the lower of the two ring values. This does not include the throwline itself.

TERMS & DEFINITIONS

Climber
Qualified team member(s) who has sufficient experience in the operation and usage of tree-climbing rope access systems.

Head Judge
The Ironwood Games has two Head Judges, Jacob Nau and Matt Vaughan. The Head Judges shall make themselves available for all matters relating to the Games including rules, scoring, appeals, safety, or conflicts.

DNS
A competitor did not start in a specific task. A DNS will be handled as a disqualification from the task and no points will be awarded.

DNF
A competitor did not finish in a specific task. A DNF will be handled as a disqualification from the task and no points will be awarded.

DQ
Disqualification. Possible DQs include but are not limited to false start, time limit exceeded, incomplete cookie, safety and protection, dropped saw, unsafe behavior, unsportsmanlike behavior. The Ironwood Games reserves the right to issue disqualifications due to other rule violations even if they have not been defined in this definition.

Event
The Ironwood Games has twelve independent events that can be attempted by all ten teams competing in the Games.

Event Judge
A volunteer who has been deemed an event official and shall be responsible for determining event scoring.

Event Timer
A volunteer who has been deemed an event official and shall be responsible for timekeeping duties for the event.

Operator
Qualified team member(s) who has sufficient experience in the operation and usage of mechanized equipment.

Penalty
Any penalty imposed as represented in the event rules, at the discretion of the event judge(s) and Head Judges.

Sawyer
Qualified team member(s) who has sufficient experience in the operation and usage of chainsaws and other arboriculture-related cutting tools.

Scoring - Time Gradient
Time gradients are used to award points on specific time-based competitive events. Events that utilize a time gradient for determining award of points will state the usage of this tool. The time gradient points are predetermined based on first through last place for 10 teams, with the fastest team receiving the highest number of points, and the slowest team receiving the lowest number (or no) points.

Task
Individual tasks are particular challenges that the competing teams will be assigned, inside of each event that occurs during the Ironwood Games.

Team
One of the four-person groups that must compete in the events together.

Team Member
One of the four people competing on a team in the Ironwood Games.